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Archived from the original on October 12, Retrieved October 4, Retrieved July 15, Retrieved January 29, R Summit Goes Global" Press release.

Retrieved August 2, Retrieved July 9, Keep the money and run? Archived from the original on September 30, Retrieved August 27, Archived from the original on September 12, Retrieved August 14, Retrieved January 21, Retrieved August 12, Retrieved September 30, Archived from the original on November 6, Retrieved October 31, Archived from the original on January 26, Entertainment and Leisure Software Publishers Association.

Archived from the original on May 15, Archived from the original on September 18, Heart of the Swarm sells 1. Archived from the original on August 7, Retrieved March 21, Retrieved February 13, Archived from the original on November 3, Archived from the original on December 22, Retrieved December 16, Retrieved July 21, Computer Gaming World Retrieved May 11, Retrieved October 17, Retrieved March 3, Herz December 17, The New York Times.

Original Sin 2 has sold one million copies". Retrieved November 28, Archived from the original on April 11, Retrieved December 4, The Art of Conquest".

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Retrieved February 27, Archived from the original on 20 May Retrieved 20 May Retrieved February 8, Retrieved 7 July Retrieved February 20, Archived from the original on November 17, Retrieved 15 March Retrieved April 27, Microsoft Flight Sim studio closing".

Retrieved January 23, Game of the Year edition" Press release. Archived from the original on March 22, Retrieved January 6, Archived from the original on November 10, Archived from the original on December 24, Retrieved February 3, Retrieved August 17, Retrieved February 14, Archived from the original on October 13, Retrieved October 24, Archived from the original on February 4, Retrieved September 8, Retrieved April 30, Retrieved August 20, Archived from the original on January 2, Archived from the original on March 18, Retrieved January 28, Best-selling video game hardware and software.

Video games player count mobile player count Video game franchises highest-grossing longest-running Japanese RPGs Console hardware by region Arcade games.

Xbox Xbox Xbox One. Retrieved from " https: Lists of best-selling video games Lists of PC games. All articles lacking reliable references Articles lacking reliable references from August Articles lacking reliable references from September CS1 Czech-language sources cs Pages containing links to subscription-only content CS1 German-language sources de All articles with dead external links Articles with dead external links from August Articles lacking reliable references from October CS1 Chinese-language sources zh Articles lacking reliable references from May CS1 Spanish-language sources es Use mdy dates from February Dynamic lists Articles lacking reliable references from February Views Read Edit View history.

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Lists Arcade video games Best-selling video games Best-selling video game franchises Highest-grossing video game franchises Most-played video games by player count Most-played mobile games by player count Highest-grossing arcade games Video games considered among the best Game of the Year awards Video games notable for negative reception.

November 18, [a]. Construction and management simulation. Windows Aspyr Media macOS. Valve Corporation digital Sierra Entertainment retail.

Turn-based strategy , 4X. Euro Truck Simulator 2. Dawn of War including expansions. Where in the World Is Carmen Sandiego? First-person shooter , survival horror.

Virgin Interactive Electronic Arts since ; also freeware release. Electronic Arts retail Valve Corporation digital. BioWare Black Isle Studios.

Age of Empires II: The Age of Kings. The Binding of Isaac. The City of Lost Heaven. Graphic adventure , puzzle. Harry Potter and the Philosopher's Stone.

The Legend of Sword and Fairy 5. Heart of the Swarm. The io game genre all began with the release of an insanely addicting game called agar.

Agario grew so fast that within months, it was already seeing several hundred thousand players worldwide. Unlike most browser games of the past, it was designed to be played in a fullscreen browser window, and was entirely multiplayer.

This set the framework for many of the other. Most fun and successful new io games like slither. After I found the first few popular io games, I tried to find more.

Sadly, without a list, they were really hard to find. I felt that they deserved more exposure, so I decided to create my own list.

I put together all the titles I could find, and many helpful users shared new ones with me. From that point on, I was on a mission to push the io movement forward!

On this site you will find that the games in the list have a common style and theme similar to those mentioned above. The goal of the list is to bring exposure to these awesome.

This is due to the fact that they are all standalone games which means that they are all hosted on separate sites.

Retrieved January 26, Retrieved August 30, Skylines has sold 5M copies on PC alone". Retrieved March 8, Retrieved 29 April Retrieved June 11, Retrieved 11 August Archived from the original on December 11, Retrieved January 8, Retrieved February 5, Retrieved August 8, Archived from the original on February 5, Retrieved February 15, The Age of Kings".

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Napoleonic Wars is Gold". Retrieved February 19, Archived from the original PDF on October 13, Retrieved March 25, Archived from the original on January 15, Archived from the original on April 9, Retrieved July 25, The Age of Kings" Crowned No.

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Retrieved August 2, Retrieved July 9, Keep the money and run? Archived from the original on September 30, Retrieved August 27, Archived from the original on September 12, Retrieved August 14, Retrieved January 21, Retrieved August 12, Retrieved September 30, Browse games Game jams Upload game Devlogs Community.

Indie game store Free games Fun games Horror games. Not in game jams. Projects using Kenney assets. Advanced Education With Viktor Strobovski.

Homage to the Dead - Teaser Demo. When there's no more room in hell Ambulance Unfair War on Gaza. It's the night before Halloween and a new terror is about to be unleashed from the deep web!

I'd been on board perhaps two or three weeks when nobody else on the magazine was willing to sink 40 hours into a major RPG review.

So they decided to tap the new guy. Is that lucky, or what?. Lucky in the sarcastic sense for the first few hours of the game, honestly.

But when it finally kicked into gear, it went places: In between the episodes of thunderous high adventure, though, the game also happened to tell an unusually moving human story; while the amazing visual moments are too numerous to recount, my favorite scene in the game is a simple conversation among old friends.

Kind of funny that a story full of such amazing locales would be at its best on a ruined basketball court. It looked sharper, it moved faster, it built a deep new progression system in place of traditional concepts, and perhaps most important of all, it presented an even more engaging cast of characters, in part thanks to a far more carefully-prepared translation.

There are more RPGs to love on the PlayStation than I can remember at short notice, but this will probably always be my favorite. Generally overshadowed by other games in Square's vaunted software lineup, such as Legend of Mana, Final Fantasy IX, and Chrono Cross, Vagrant Story has proven to be one of the company's best games.

It features an extremely cinematic presentation, intriguing storyline, and an impressively deep battle system. It's one of those unique titles that only come around every once and a while.

From beginning to end, Vagrant Story was a tremendously engrossing gaming experience that will forever have its place as one of my personal favorite games of all time.

The cinematic quality of the game was first-rate and it helped move along the game's captivating storyline in a movie-like fashion. Some people have been complaining about the game being too repetitious, even calling it boring, but it was neither boring nor repetitious for me.

Vagrant Story's awfully deep battle system, while almost too daunting at first, really grew on me and made me in love with the game the more that I played it.

There's just an enormous amount of depth to the handling of your weapons, items, and magic -- and you won't get the most out of the game if you don't take the time to learn it all.

It's not for everybody, but it's definitely for me -- and that's all I really care about. Resident Evil 2 Synopsis: Resident Evil 2 was one of the most hyped and eagerly anticipated sequels of its time.

And when it was finally released in January of , gamers across the country found out that all the hype and anticipation was well deserved.

Taking place a few months after the first game, the game let you choose between using Leon Kennedy and Claire Redfield, each with different story paths that actually affected the story of the other character when you played the game the second time.

It was a brilliant sequel that still stands as the best Resident Evil game on PlayStation. The year is one in which every game company is trying to imitate or cash in its own kind of "Survival Horror.

Gory, creepy, filled with suspense, and a story wrapped with puzzles, action, and adventure, Resident Evil 2 is the pinnacle of the series on the PlayStation.

Of the three Resident Evil games, the first RE truly delivered the most impact, but the voice acting and the clumsiness of the game deterred from its greatness.

RE 3 Nemesis was truly great looking, and played with more action and more interesting branch points, but it didn't sink in as deep as it could, or should, have.

RE2 really takes the cake, with great voice acting, fantastic cut-scenes and a chilling introduction movie. But best of all was the replay value.

After beating the game with Leon, you then have option of playing the parallel game with Claire Redfield. I can clearly remember the day that we saw the introduction movie for RE2.

Editors and writers from all over IGN and the magazines when we were part of Imagine came to see it, over and over again. It was January and were all recovering from the holidays, and had played everything to death.

And then there was RE2, all by itself in January. Many of my co-workers and myself felt a wave of refreshing giddiness creep over us, as we all realized just what Capcom had just done.

It will remain one of my all time favorites on any system. Tony Hawk's Pro Skater Synopsis: Released in September of , Tony Hawk's Pro Skater started the skateboarding craze that probably won't die down any time in the near future.

It was the first game that truly captured the pure grit and radical feel of skateboarding, giving skateboarding fans and the wannabes a chance to do things that they've always wished that they could do.

It was a genre-defining game that only comes around once in a while. This one certainly came out of nowhere. Skeleton Warriors, Apocalypse, and then the best straight action games on the system - who would have thought Neversoft had it in them?

A friend of mine, who happened to be personally acquainted with the developers, was raving about this game to me long before it became a mass-market phenomenon.

I couldn't understand it, since after Street Sk8er I was more or less ready to give up on the concept of skateboarding games.

He finally made me play it, though, and when I booted it up, the jangling East Bay Ray guitar riffs signaled the beginning of an obsession.

The depth Tony Hawk possesses is astonishing. The graphics and other window-dressing are nice enough the FMV library made the perfect reward at the end of the career mode , but I kept coming back because of the new things I could do, not the widgets there were to unlock.

I learned how to do big aerials, and thought I was hot - then I learned the special moves, and thought I was hot - then I saw somebody pull off a 90,point combo on the warehouse line, and realized that I didn't know a damn thing about what this game is capable of.

After hours of play, there are still uncountable lines to be found in the superbly-designed levels. Tony Hawk 2 may take the crown away from its predecessor - the demo version we've played seems at least as addictive - but the original made more of a mark, the first and finest 3D skateboarding simulation.

The philistine censorship of the Dead Kennedys' "Police Truck" might have driven me into fits of rage had it appeared in any other game, but Tony Hawk was just that good.

Gran Turismo 2 Synopsis: Gran Turismo 2 made a big splash when it was released on December 17, -- becoming one of the year's best selling games despite only being out for a mere two weeks.

The game conveyed sheer brilliance and is the premiere racing game on the system. It featured over licensed vehicles, tons of tracks, and just provided what was a phenomenal racing experience.

GT2 was as great a leap over the original Gran Turismo as Gran Turismo was over every other racing game made. That, as they say, is saying something.

Polyphony Digital's sequel may have been delayed a little while, but when it shipped we knew why - it was stuffed full of more cars, more tracks, more modifications, more music, more licenses, and more all-round driving excitement than any other game could hope to deliver.

Most racers settle with being one game, but GT2's name is somewhat misleading in that area. It's not just a GT racer. It's a GT racer, a rally racer, a Test Drive-style exotic racer, a classic muscle-car racer, a hopped-up import racer, a Pike's Peak hillclimb racer; hell, it's even a Daihatsu Midget racer if you really want it to be.

All of those games are beautifully rendered and benefit from the same rock-solid physics engine, thoroughly drivable and yet remarkably true to life.

Nothing else looks this good, nothing else shows this kind of attention to detail, nothing else lasts anywhere near this long.

Even once you've finished all of the many racing championships, there are dozens more cars to be bought, modified, and raced until the sun sets.

In fact, if you'll excuse me, my GT is probably getting a little lonely - I think I've time for just one more little spin.

Symphony of the Night Synopsis: The Castlevania series is one of the most enduring and well-liked in the history of videogames.

The game has appeared on a wide variety of platforms, with its start being on NES. The PlayStation's Castlevania, which was titled Castlevania: Symphony of the Night , stayed true to its roots as it was your standard 2D side-scrolling adventure game.

It was released on October 2, The PlayStation was never thought of as a good 2D system. And there was a very good reason for that -- the system's main competitor in the early years, the Sega Saturn, was far superior in doing 2D games.

This fact, combined with the belief that 2D gaming was a thing of the past that should be forgotten, meant bad news for fans of this style of games.

However, when Konami released Castlevania: Symphony of the Night on PlayStation it shocked the gaming world -- and me, in particular.

PlayStation wasn't supposed to be good at 2D games, yet, in Castlevania: Symphony of the Night, it had what is arguably one of the best 2D side-scrolling adventure games of all time.

The graphics were phenomenal, the music is some of the best you'll ever hear in a videogame and the gameplay and control is just The game was a true testament to the fact that 2D games should never die, even though it looks like they just might.

If you do, you definitely won't regret it, as it's a true gaming masterpiece that is a timeless classic. Metal Gear Solid Synopsis: Created by the legendary designer of such all-time classics like the previous versions of Metal Gear, plus Snatcher and Policenauts, Metal Gear Solid was released in October of as one of the system's most hotly anticipated games of its time.

It not only lived up to the hype, it exceeded it in many ways. I wasn't "in the industry," as it were, when the buzz for Metal Gear Solid was first building.

I was merely a lowly graduate student, putting off his schoolwork with a steady diet of all the videogames I could afford. Which wasn't much, since fifty bucks a pop is a hell of a lot when you work part time for minimum wage.

So one of my regular purchases was the monthly demo disk in the Official PlayStation Magazine. It was generally a pretty good value for eight dollars - read the magazine for ten minutes or so, play the demos for a month.

And the October 98 issue was probably the best deal for eight dollars I've ever gotten: I played those two areas to death, sneaking around, dodging the cameras, playing keepaway with the spotlights, and torturing the poor stupid guards, as an invisible ghost somehow shot them, stunned them, beat them up, and choked them out of absolutely nowhere or out from under a cardboard box.

There was more gameplay in those two rooms than in most finished titles. I saved my money to purchase the real thing and discovered an amazing story to go along with an amazing game.

The fact of the matter is clear. Metal Gear Solid is and always will be the best game on the PlayStation. Back in October of , when I was still doing some reviews for fan sites, Konami's PR company sent me a copy of Metal Gear Solid for review that I received the first day that the game was released to stores in the States.

However, there was a little catch -- I didn't get the boxed copy of the game, but rather just disc one of the final reviewable gold version.

There was a note attached to the CD saying that while this is a two-disc game that all I would need to review it was disc one.

Slightly peeved, I went ahead and started playing the game with the intention of finishing disc one and then writing the review.

Well, it just didn't work out that way. After I started the game, I just couldn't put down the controller.

It pulled me in like no other game before it, except for maybe Snatcher, which was also a result of the genius that is known as Hideo Kojima.

The game's cinematic presentation was unmatched. The graphics were the best that I had ever seen on the system. And the gameplay was just so amazingly deep and engrossing.

Suffice it to say, when I reached the end of disc one, I just couldn't leave it at that. I simply HAD to go out and get the game's second disc.

I immediately drove off to the nearest videogame retailer -- not even taking the time to put on respectable clothing I was wearing some very comfortable, game playing-type, sweat shorts with a big whole in the crotch, and a T-shirt that had several stains on it.

Much to my dismay, the store didn't have anymore copies of the game and neither did any of the four other retail outlets that I could find.

Luckily, Blockbuster Video actually had several copies of the game that were available for rental, so I snagged up the copy and headed back home to finish the game.

All the trouble was worth it. The game featured one of gaming's best ever ending sequences and the entire experience of playing the game was pure ecstasy.

In fact, the experience was so good that I immediately started playing the game again once the ending was completely finished.

While I intended to write the review after playing disc one, I ended up playing through the entire game three times before a single word was written.

From the earliest moments that Metal Gear Solid was shown to the public, the game appeared to be destined for greatness. And of course, it has become the game that all other adventure-action games, and all other story-based games, mirror and imitate.

Hideo Kojima's game blended great gameplay with theatrical sensibilities together in a way that many people had only dreamed of, but none had ever delivered.

From its exquisite storyline and believable characters to the tiniest of details -- from tracks in the snow, to the sound of footsteps in puddles of water -- Metal Gear Solid has, without a doubt, reached the top of the game heap.

The question isn't, "Have you finished it? Imports Not released in the U. Bemani games all of Konami's Bemani games 2. Super Robot Wars Alpha 1. Gran Turismo 2 5.

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